{"version":1,"name":"100GOL","description":"A growing collection of Game of Life and cellular automata experiments.","documentation":"https://100gol.com/agents","experiments":[{"id":"gol-001","number":1,"title":"Standard Life","description":"Conway's original B3/S23 rule is the collection's reference point: familiar enough to enter immediately, but inexhaustible once it starts moving.","url":"https://100gol.com/experiments/001","guide":"https://100gol.com/experiments/001/guide","markdown":"https://100gol.com/experiments/001/guide.md","example":"https://100gol.com/api/experiments/001/configuration","topics":["Classic Life & neighborhoods","Birth, death & renewal"],"technical":{"geometry":"Square lattice","neighborhood":"Moore · 8 adjacent cells","states":"Dead / alive","update":"Synchronous generations","renderer":"Canvas 2D"}},{"id":"gol-002","number":2,"title":"Hexagonal Slumber","description":"Life moves onto a six-neighbor honeycomb with a rule composer for survival, permanent death, and temporary sleep.","url":"https://100gol.com/experiments/002","guide":"https://100gol.com/experiments/002/guide","markdown":"https://100gol.com/experiments/002/guide.md","example":"https://100gol.com/api/experiments/002/configuration","topics":["Classic Life & neighborhoods","Memory & time"],"technical":{"geometry":"Hexagonal lattice","neighborhood":"Axial · 6 edge-adjacent cells","states":"Dead / alive / sleep 1–5","update":"Synchronous generations","renderer":"Canvas 2D"}},{"id":"gol-003","number":3,"title":"Entangled Phase Transform","description":"Alternating local rules meet one-to-one distant coupling, where a partner's recent history can overturn a cell's future.","url":"https://100gol.com/experiments/003","guide":"https://100gol.com/experiments/003/guide","markdown":"https://100gol.com/experiments/003/guide.md","example":"https://100gol.com/api/experiments/003/configuration","topics":["Classic Life & neighborhoods","Memory & time"],"technical":{"geometry":"Square lattice with distant coupling","neighborhood":"Moore · 8 local cells + 1 coupled cell","states":"Dead / alive + 8-bit history","update":"Synchronous phased generations","renderer":"Canvas 2D"}},{"id":"gol-004","number":4,"title":"False Neighborhood","description":"Every cell obeys Life-like rules while choosing between its visible Moore neighborhood and eight persistent strangers elsewhere in the field.","url":"https://100gol.com/experiments/004","guide":"https://100gol.com/experiments/004/guide","markdown":"https://100gol.com/experiments/004/guide.md","example":"https://100gol.com/api/experiments/004/configuration","topics":["Classic Life & neighborhoods"],"technical":{"geometry":"Square lattice + directed random graph","neighborhood":"Moore · 8 local cells + 8 remote cells","states":"Dead / alive","update":"Synchronous source-selected clauses","renderer":"Canvas 2D"}},{"id":"gol-005","number":5,"title":"Motive Field","description":"Persistent motives send crowded units down a smoothed energy substrate and isolated units upward, while remembered arrows carry momentum through local ties.","url":"https://100gol.com/experiments/005","guide":"https://100gol.com/experiments/005/guide","markdown":"https://100gol.com/experiments/005/guide.md","example":"https://100gol.com/api/experiments/005/configuration","topics":["Movement & steering"],"technical":{"geometry":"Toroidal square substrate + mobile units","neighborhood":"Extended Moore · 24 proximal cells","states":"Energy 2–5 + motive 1–5 + history arrow","update":"Synchronous motive and movement","renderer":"Canvas 2D"}},{"id":"gol-006","number":6,"title":"Fire Wings","description":"A compact ignition opens into recurring wing-like fronts as alternating weighted-neighborhood rules meet enforced rest, finite life, and a directional history clock.","url":"https://100gol.com/experiments/006","guide":"https://100gol.com/experiments/006/guide","markdown":"https://100gol.com/experiments/006/guide.md","example":"https://100gol.com/api/experiments/006/configuration","topics":["Memory & time","Birth, death & renewal"],"technical":{"geometry":"Toroidal square lattice with fixed directional weights","neighborhood":"Moore · 8 adjacent cells + 1 repeated vote","states":"Dead / alive + lifecycle counters + 8-bit history","update":"Synchronous alternating phases + nine-beat history gate","renderer":"Canvas 2D"}},{"id":"gol-007","number":7,"title":"Lightning Conductor","description":"Persistent charges spend finite energy crossing a seeded conductive medium, writing sudden paths of life over a slower synchronous cellular field.","url":"https://100gol.com/experiments/007","guide":"https://100gol.com/experiments/007/guide","markdown":"https://100gol.com/experiments/007/guide.md","example":"https://100gol.com/api/experiments/007/configuration","topics":["Movement & steering"],"technical":{"geometry":"Toroidal square lattice + conductive material","neighborhood":"Moore · 8 adjacent cells","states":"Dead / alive + charge + resistance + chirality","update":"Synchronous field + deterministic discharge microsteps","renderer":"Canvas 2D"}},{"id":"gol-008","number":8,"title":"Common Body","description":"Dense local life binds into temporary blue bodies that share an asymmetry-derived heading, transpose together, deform on contact, and dissolve back into ordinary Life.","url":"https://100gol.com/experiments/008","guide":"https://100gol.com/experiments/008/guide","markdown":"https://100gol.com/experiments/008/guide.md","example":"https://100gol.com/api/experiments/008/configuration","topics":["Movement & steering","Collective behavior","Birth, death & renewal"],"technical":{"geometry":"Toroidal square lattice + propagating body state","neighborhood":"Moore · 8 adjacent cells","states":"Dead / alive + core / bound + heading / phase","update":"Synchronous Life + local binding and transposition","renderer":"Canvas 2D"}},{"id":"gol-009","number":9,"title":"Duplex Life","description":"Two independently ruled Life fields take alternating turns, each bending its neighbor count toward the newest state of the other through a tunable fractional influence.","url":"https://100gol.com/experiments/009","guide":"https://100gol.com/experiments/009/guide","markdown":"https://100gol.com/experiments/009/guide.md","example":"https://100gol.com/api/experiments/009/configuration","topics":["Classic Life & neighborhoods"],"technical":{"geometry":"Two aligned square lattices","neighborhood":"Moore · 8 same-layer + 8 weighted cross-layer cells","states":"Two dead / alive fields + active layer and ages","update":"Alternating layers · synchronous within each turn","renderer":"Canvas 2D composite"}},{"id":"gol-010","number":10,"title":"Pivot Life","description":"Standard Life grows beneath isolated local pivots whose neighbor counts select different rotations or mirrors, while overlapping transformation claims honestly rest.","url":"https://100gol.com/experiments/010","guide":"https://100gol.com/experiments/010/guide","markdown":"https://100gol.com/experiments/010/guide.md","example":"https://100gol.com/api/experiments/010/configuration","topics":["Movement & steering"],"technical":{"geometry":"Square lattice + local 3 × 3 transforms","neighborhood":"Moore · 8 adjacent cells + two-cell claim radius","states":"Dead / alive + pivot and transform evidence","update":"Synchronous Life + disjoint local transforms","renderer":"Canvas 2D"}},{"id":"gol-011","number":11,"title":"Half-Life","description":"Standard Life runs beneath a second birth pathway: every death lengthens a cell's personal wait before local living neighbors can call it back, while exact local crowding can erase that accumulated history.","url":"https://100gol.com/experiments/011","guide":"https://100gol.com/experiments/011/guide","markdown":"https://100gol.com/experiments/011/guide.md","example":"https://100gol.com/api/experiments/011/configuration","topics":["Memory & time","Birth, death & renewal"],"technical":{"geometry":"Square lattice + per-position recurrence history","neighborhood":"Moore · 8 adjacent cells","states":"Dead / alive + death count + timer + reset evidence","update":"Synchronous Life + reincarnation + exact-count history reset","renderer":"Canvas 2D"}},{"id":"gol-012","number":12,"title":"Free Cell","description":"The grid becomes a habitat rather than the organism: independent units reproduce, move, stay, or die from local crowding, following authored compass preferences through deterministic conflicts.","url":"https://100gol.com/experiments/012","guide":"https://100gol.com/experiments/012/guide","markdown":"https://100gol.com/experiments/012/guide.md","example":"https://100gol.com/api/experiments/012/configuration","topics":["Movement & steering","Birth, death & renewal"],"technical":{"geometry":"Square habitat + mobile units","neighborhood":"Moore · 8 adjacent positions","states":"Empty position / independent unit + action evidence","update":"Synchronous birth, fate, and movement proposal rounds","renderer":"Canvas 2D"}},{"id":"gol-013","number":13,"title":"Second Thought","description":"Every cell first proposes an ordinary Life transition, then forecasts the ordinary futures of its eight neighbors: projected collapse can protect a life, while projected expansion can suppress a birth.","url":"https://100gol.com/experiments/013","guide":"https://100gol.com/experiments/013/guide","markdown":"https://100gol.com/experiments/013/guide.md","example":"https://100gol.com/api/experiments/013/configuration","topics":["Classic Life & neighborhoods"],"technical":{"geometry":"Square lattice + projected first-ring population","neighborhood":"Nested Moore · 8 forecast neighbors + 16 second-ring inputs","states":"Dead / alive + ordinary transition and veto evidence","update":"Synchronous Life proposal + directional volatility veto","renderer":"Canvas 2D"}},{"id":"gol-014","number":14,"title":"Second Thought: Radius Two","description":"The forecast widens to every cell in the surrounding 5 × 5 area: sharp contraction can protect a scheduled death, but projected crowding above an absolute 24-cell threshold forces death.","url":"https://100gol.com/experiments/014","guide":"https://100gol.com/experiments/014/guide","markdown":"https://100gol.com/experiments/014/guide.md","example":"https://100gol.com/api/experiments/014/configuration","topics":["Classic Life & neighborhoods"],"technical":{"geometry":"Square lattice + projected radius-two population","neighborhood":"Extended Moore · 24 current and projected cells","states":"Dead / alive + ordinary transition, protection, and crowding-death evidence","update":"Synchronous Life proposal + contraction protection + absolute crowding death","renderer":"Canvas 2D"}},{"id":"gol-015","number":15,"title":"Rewind Life","description":"Each position keeps a private occupancy history: local crowding can send it backward through its own past until another neighbor count, the oldest retained state, or a duration cap releases it.","url":"https://100gol.com/experiments/015","guide":"https://100gol.com/experiments/015/guide","markdown":"https://100gol.com/experiments/015/guide.md","example":"https://100gol.com/api/experiments/015/configuration","topics":["Memory & time"],"technical":{"geometry":"Square lattice + private per-position history","neighborhood":"Moore · 8 adjacent cells","states":"Dead / alive + direction + 32-state history + rewind age","update":"Synchronous Life or destructive local history playback","renderer":"Canvas 2D"}},{"id":"gol-016","number":16,"title":"Countertime","description":"Every cell watches its own rolling binary history: when that history matches its own trigger, it crosses to a permanent distant counterpart and plays there backward.","url":"https://100gol.com/experiments/016","guide":"https://100gol.com/experiments/016/guide","markdown":"https://100gol.com/experiments/016/guide.md","example":"https://100gol.com/api/experiments/016/configuration","topics":["Memory & time"],"technical":{"geometry":"Square lattice + random perfect matching","neighborhood":"Moore · 8 local cells + 1 coupled counterpart","states":"Dead / alive + rolling signal + private trigger + transferred replay","update":"Synchronous forward Life / counterpart-history replay","renderer":"Canvas 2D"}},{"id":"gol-017","number":17,"title":"Switchboard","description":"Permanent distant pairs exchange their present dead/alive states on a configurable beat or local-neighbor trigger, then ordinary Life reacts to the fully mixed field.","url":"https://100gol.com/experiments/017","guide":"https://100gol.com/experiments/017/guide","markdown":"https://100gol.com/experiments/017/guide.md","example":"https://100gol.com/api/experiments/017/configuration","topics":["Memory & time"],"technical":{"geometry":"Square lattice + random perfect matching","neighborhood":"Moore · 8 local cells + 1 coupled counterpart","states":"Dead / alive + pair-exchange evidence","update":"Synchronous pair exchange, then synchronous Life","renderer":"Canvas 2D"}},{"id":"gol-018","number":18,"title":"Compass Rose","description":"Cells that start dead follow Life. Cells that start alive carry a rotating opening pattern and live when either their compass matches or Life permits it.","url":"https://100gol.com/experiments/018","guide":"https://100gol.com/experiments/018/guide","markdown":"https://100gol.com/experiments/018/guide.md","example":"https://100gol.com/api/experiments/018/configuration","topics":["Memory & time"],"technical":{"geometry":"Square lattice","neighborhood":"Moore · 8 oriented positions","states":"Dead / alive + permanent target and rotating compass","update":"Rotate, compare frozen patterns, commit synchronously","renderer":"Canvas 2D"}},{"id":"gol-019","number":19,"title":"Safe Passage","description":"Isolated cells follow their compass and cannot die. Other cells seek adjacent survival opportunities; competing claims cancel movement.","url":"https://100gol.com/experiments/019","guide":"https://100gol.com/experiments/019/guide","markdown":"https://100gol.com/experiments/019/guide.md","example":"https://100gol.com/api/experiments/019/configuration","topics":["Movement & steering","Birth, death & renewal"],"technical":{"geometry":"Square lattice with mobile organisms","neighborhood":"Moore destinations · radius-two survival inputs","states":"Dead / alive + mobile compass + local birth stream + claims","update":"Frozen proposals, no-winner conflicts, simultaneous Life and movement","renderer":"Canvas 2D"}},{"id":"gol-020","number":20,"title":"Shared Fever","description":"Dense clusters catch a shared fever, move together by their collective compasses, then face ordinary Life during a mandatory break.","url":"https://100gol.com/experiments/020","guide":"https://100gol.com/experiments/020/guide","markdown":"https://100gol.com/experiments/020/guide.md","example":"https://100gol.com/api/experiments/020/configuration","topics":["Movement & steering","Collective behavior"],"technical":{"geometry":"Square lattice with mobile organisms","neighborhood":"Moore contact + whole connected infected bodies","states":"Dead / alive + private compass + infection and break clocks","update":"Frozen infection, collective vote, rigid claims, Life and mandatory recovery","renderer":"Canvas 2D"}},{"id":"gol-021","number":21,"title":"Two Rings","description":"Eight near neighbors and sixteen further neighbors follow independent rules. Let them decide together with separate birth and survival priorities, or alternate one ring per Step.","url":"https://100gol.com/experiments/021","guide":"https://100gol.com/experiments/021/guide","markdown":"https://100gol.com/experiments/021/guide.md","example":"https://100gol.com/api/experiments/021/configuration","topics":["Classic Life & neighborhoods"],"technical":{"geometry":"Square lattice","neighborhood":"Disjoint inner 8 and outer 16 rings","states":"Dead / alive + alternating phase + decision evidence","update":"Frozen simultaneous priorities or alternating synchronous ring Steps","renderer":"Canvas 2D"}},{"id":"gol-022","number":22,"title":"Hidden Current","description":"Invisible viruses follow living sight lines. Living hosts shelter nearby life, coupling a hidden moving layer to the familiar rhythms of Life.","url":"https://100gol.com/experiments/022","guide":"https://100gol.com/experiments/022/guide","markdown":"https://100gol.com/experiments/022/guide.md","example":"https://100gol.com/api/experiments/022/configuration","topics":["Movement & steering"],"technical":{"geometry":"Two aligned square lattices","neighborhood":"Eight bounded sight rays + Moore Life + square protection halo","states":"Dead / alive + virus occupancy and remembered heading","update":"Frozen attraction and protection, simultaneous collision resolution and Life","renderer":"Canvas 2D"}},{"id":"gol-023","number":23,"title":"Open Compass","description":"Organisms coast until blocked, then seek sparse sight lines with private rotating compasses. Crowded sight lines activate configurable Life births and survival.","url":"https://100gol.com/experiments/023","guide":"https://100gol.com/experiments/023/guide","markdown":"https://100gol.com/experiments/023/guide.md","example":"https://100gol.com/api/experiments/023/configuration","topics":["Movement & steering","Birth, death & renewal"],"technical":{"geometry":"Square lattice with inertial mobile organisms","neighborhood":"Eight finite straight sight rays","states":"Occupancy + lifetime rotation sense + compass/travel headings + birth streams","update":"Frozen sight-gated Life, inertial movement and no-winner collisions","renderer":"Canvas 2D"}},{"id":"gol-024","number":24,"title":"Symmetry Lines","description":"Opposite living pairs sustain cells, while two living samples along a ray extend life. Compose symmetry and direction, with an optional additive Game of Life layer.","url":"https://100gol.com/experiments/024","guide":"https://100gol.com/experiments/024/guide","markdown":"https://100gol.com/experiments/024/guide.md","example":"https://100gol.com/api/experiments/024/configuration","topics":["Classic Life & neighborhoods","Collective behavior"],"technical":{"geometry":"Square lattice","neighborhood":"Four opposite axes + eight two-sample rays + Moore Life","states":"Dead / alive + causal evidence","update":"Synchronous additive birth and survival","renderer":"Canvas 2D"}},{"id":"gol-025","number":25,"title":"Mutual Aid","description":"Neighbors forecast their next turn: shared prospects grant life, while a doomed neighborhood drains it away. Compose ordinary Life, support and drain.","url":"https://100gol.com/experiments/025","guide":"https://100gol.com/experiments/025/guide","markdown":"https://100gol.com/experiments/025/guide.md","example":"https://100gol.com/api/experiments/025/configuration","topics":["Classic Life & neighborhoods","Collective behavior"],"technical":{"geometry":"Square lattice","neighborhood":"Eight Moore forecasts with radius-two inputs","states":"Dead / alive + support and drain evidence","update":"Frozen Life forecast, support/drain, synchronous commit","renderer":"Canvas 2D"}},{"id":"gol-026","number":26,"title":"Density Layers","description":"Local crowding chooses the law: two nested neighborhood counts select among three Life rules. Compose the radii, thresholds, births and survival.","url":"https://100gol.com/experiments/026","guide":"https://100gol.com/experiments/026/guide","markdown":"https://100gol.com/experiments/026/guide.md","example":"https://100gol.com/api/experiments/026/configuration","topics":["Classic Life & neighborhoods","Collective behavior"],"technical":{"geometry":"Square lattice","neighborhood":"Two cumulative Moore radii, 1–3; immediate Life counts","states":"Dead / alive + density and applied-level evidence","update":"Frozen density selection, synchronous Life","renderer":"Canvas 2D"}},{"id":"gol-027","number":27,"title":"Wandering Memory","description":"Living and dead entities wander with private compasses and rolling memories. Shared codes and repeating segments in their life histories trigger travel or settlement.","url":"https://100gol.com/experiments/027","guide":"https://100gol.com/experiments/027/guide","markdown":"https://100gol.com/experiments/027/guide.md","example":"https://100gol.com/api/experiments/027/configuration","topics":["Memory & time","Movement & steering","Birth, death & renewal"],"technical":{"geometry":"Square lattice with living and dead entities","neighborhood":"Eight living Moore neighbors","states":"Identity + alive/dead + mobility + compass + shared patterns + 64-record history + repetition latch","update":"Frozen code/repetition matches, latched modes, simultaneous Life and no-winner movement","renderer":"Canvas 2D"}},{"id":"gol-028","number":28,"title":"Drifting Chains","description":"Supported chains shed their oldest members as they grow. Travel by rotating compasses or fixed initial directions, and return dead travelers to their original locations.","url":"https://100gol.com/experiments/028","guide":"https://100gol.com/experiments/028/guide","markdown":"https://100gol.com/experiments/028/guide.md","example":"https://100gol.com/api/experiments/028/configuration","topics":["Movement & steering","Collective behavior","Birth, death & renewal"],"technical":{"geometry":"Square lattice","neighborhood":"Moore contacts and whole retained connected components","states":"Occupancy + origin, initial/current headings, chain tenure, compass clocks and birth streams","update":"Frozen births, recursive support, oldest-cohort shedding, rigid motion and home rebirth","renderer":"Canvas 2D"}},{"id":"gol-029","number":29,"title":"Resurrection","description":"Every living and dead spell leaves a weight in time. Neighbors sum their living and dead days to decide resurrection, survival and death.","url":"https://100gol.com/experiments/029","guide":"https://100gol.com/experiments/029/guide","markdown":"https://100gol.com/experiments/029/guide.md","example":"https://100gol.com/api/experiments/029/configuration","topics":["Memory & time","Birth, death & renewal"],"technical":{"geometry":"Square lattice","neighborhood":"Moore square or von Neumann diamond, radius 1–3","states":"Alive / dead + current spell age + recorded death ratio and wait + previous-Step evidence","update":"Adjacency pause before frozen day sums, ratio tests, optional age-qualified death and death waits; simultaneous commits","renderer":"Canvas 2D"}},{"id":"gol-030","number":30,"title":"Orbital Drift","description":"Travelers bend toward nearby headings. Distance-weighted influence steers eight compass directions, while collisions preserve every cell.","url":"https://100gol.com/experiments/030","guide":"https://100gol.com/experiments/030/guide","markdown":"https://100gol.com/experiments/030/guide.md","example":"https://100gol.com/api/experiments/030/configuration","topics":["Movement & steering","Collective behavior"],"technical":{"geometry":"Square lattice","neighborhood":"Euclidean orbit, radius 1–32","states":"Occupancy + compass heading + seeded paint streams + carried evidence","update":"Frozen vector alignment, eight-way quantization, synchronous excluded movement","renderer":"Canvas 2D"}},{"id":"gol-031","number":31,"title":"Orbital Bloom","description":"Travelers align nearby headings, reproduce behind their shared direction, and die by local crowding. Freedom to move can protect life.","url":"https://100gol.com/experiments/031","guide":"https://100gol.com/experiments/031/guide","markdown":"https://100gol.com/experiments/031/guide.md","example":"https://100gol.com/api/experiments/031/configuration","topics":["Movement & steering","Collective behavior","Birth, death & renewal"],"technical":{"geometry":"Square lattice","neighborhood":"Euclidean orbit + Moore lifecycle","states":"Occupancy + compass heading + seeded paint streams + carried evidence","update":"Frozen alignment and excluded movement, protected death, rearward ranked birth","renderer":"Canvas 2D"}},{"id":"gol-032","number":32,"title":"Crowd Drift","description":"Life reshapes the crowds that steer travelers. Switch between neighboring and personal crowding, configure birth and survival, or turn Life off to keep movement alone.","url":"https://100gol.com/experiments/032","guide":"https://100gol.com/experiments/032/guide","markdown":"https://100gol.com/experiments/032/guide.md","example":"https://100gol.com/api/experiments/032/configuration","topics":["Movement & steering","Collective behavior","Birth, death & renewal"],"technical":{"geometry":"Square lattice","neighborhood":"Euclidean orbit + immediate Moore counts","states":"Occupancy + compass heading + seeded birth/paint streams + carried Life and steering evidence","update":"Frozen crowd alignment and configurable Life, inherited newborn headings, surviving-cell movement","renderer":"Canvas 2D"}},{"id":"gol-033","number":33,"title":"Life Force","description":"The whole field's living fraction changes the rules of survival and birth. Recorded minimum stays moderate rapid births and deaths.","url":"https://100gol.com/experiments/033","guide":"https://100gol.com/experiments/033/guide","markdown":"https://100gol.com/experiments/033/guide.md","example":"https://100gol.com/api/experiments/033/configuration","topics":["Classic Life & neighborhoods","Collective behavior","Birth, death & renewal"],"technical":{"geometry":"Square lattice","neighborhood":"Eight Moore neighbors + global living fraction","states":"Binary occupancy + fixed residence requirements and stable cycles + previous-Step evidence","update":"Frozen density and threshold rules, recorded-stay gates, post-commit change-rate assignments","renderer":"Canvas 2D"}},{"id":"gol-034","number":34,"title":"Rations","description":"Life stores food to survive isolation and crowding. A second rule gates birth and survival by the food held in neighboring cells.","url":"https://100gol.com/experiments/034","guide":"https://100gol.com/experiments/034/guide","markdown":"https://100gol.com/experiments/034/guide.md","example":"https://100gol.com/api/experiments/034/configuration","topics":["Classic Life & neighborhoods","Memory & time","Birth, death & renewal"],"technical":{"geometry":"Square lattice","neighborhood":"Eight immediate Moore neighbors","states":"Occupancy + food reserves + seeded site streams + two-layer previous-Step evidence","update":"Synchronous reserve-funded survival and capped replenishment, constrained by neighboring food intervals","renderer":"Canvas 2D"}},{"id":"gol-035","number":35,"title":"Pocket Life","description":"Life cells ingest lone neighbors into eight pockets. Hosts release stored children along fixed headings, with timed neutrality and one-turn deployment immunity.","url":"https://100gol.com/experiments/035","guide":"https://100gol.com/experiments/035/guide","markdown":"https://100gol.com/experiments/035/guide.md","example":"https://100gol.com/api/experiments/035/configuration","topics":["Classic Life & neighborhoods","Movement & steering","Birth, death & renewal"],"technical":{"geometry":"Square lattice","neighborhood":"Eight immediate Moore neighbors","states":"Visible entities + nested eight-slot reserves + fixed headings + parent identity + neutrality timers + deployment markers","update":"Synchronous filtered Life with deployment immunity, frozen ingestion and fixed-heading child deployment","renderer":"Canvas 2D"}},{"id":"gol-036","number":36,"title":"Nested Drift","description":"Cells absorb isolated neighbors, then resolve stalled ingestion toward neighbors with greater nested contents. Remaining clusters move and unfold; optional aging adds births and trapped-cell expiration.","url":"https://100gol.com/experiments/036","guide":"https://100gol.com/experiments/036/guide","markdown":"https://100gol.com/experiments/036/guide.md","example":"https://100gol.com/api/experiments/036/configuration","topics":["Memory & time","Movement & steering"],"technical":{"geometry":"Square lattice","neighborhood":"Eight immediate Moore neighbors","states":"Visible entities + ordered nested trees + headings + permanent rotation senses","update":"Leaf and strict-content ingestion waves, rigid cluster movement, recursive deployment, optional aging births/deaths and compass rotation","renderer":"Canvas 2D"}},{"id":"gol-037","number":37,"title":"Counterpart","description":"Death sends a successor toward a counterpart. Carried eight-bit histories can redirect each identity toward the nearest living neighbor of its former target, creating independent links and shared pursuits.","url":"https://100gol.com/experiments/037","guide":"https://100gol.com/experiments/037/guide","markdown":"https://100gol.com/experiments/037/guide.md","example":"https://100gol.com/api/experiments/037/configuration","topics":["Classic Life & neighborhoods","Movement & steering","Birth, death & renewal"],"technical":{"geometry":"Square lattice","neighborhood":"Eight Moore neighbors + one outgoing counterpart + nearest-living search","states":"Binary life + directed identity links + eight-bit histories + private tie streams + eight-way bearings","update":"Synchronous Life and death succession, carried-history matching, independent nearest-living retargeting and recalculated bearings","renderer":"Canvas 2D"}},{"id":"gol-038","number":38,"title":"Pursuit","description":"Cells pursue random living targets, wait at obstructions, then try a rotating compass for escape. Explore waiting time and one-to-three-square pursuit with complete presets.","url":"https://100gol.com/experiments/038","guide":"https://100gol.com/experiments/038/guide","markdown":"https://100gol.com/experiments/038/guide.md","example":"https://100gol.com/api/experiments/038/configuration","topics":["Movement & steering"],"technical":{"geometry":"Square lattice","neighborhood":"Cardinal pursuit + eight-direction angular escape","states":"Living identities + fixed targets + dual compasses + rotation senses + blocked waits","update":"Synchronous one-square advances, later-turn angular escape, then one compass update","renderer":"Canvas 2D"}}]}