029GOL
Resurrection
Every living and dead spell leaves a weight in time. Neighbors sum their living and dead days to decide resurrection, survival and death.
Explore the collectionRules & reproducibility
Current composition
- 00Adjacency pause is off.
- 01Otherwise, sum living days L from living neighbors and dead days D from dead neighbors. Exclude self.
- 02Dead: resurrect if D > 0 and L × 30 < D × 7. L must also be positive.
- 03Alive: ordinary survival is 40% < L / (L + D) < 77%. Age-qualified death is off.
- 04Death records L/D and assigns 2–178 blocked turns (curve 2). Resurrection needs both an expired wait and a passing current ratio.
- 05Change state: start day 1. Otherwise keep state: add one day. Commit every cell together.
Try Show ages: amber dead cells are waiting. Initially dead cells and Clear have no recorded death and no wait; subsequent deaths receive their own timers.
Selected cell
- Position / spell
- (80, 80) · Dead, day 1
- Adjacent living cells
- 2 / 8 · pause disabled
- Living days L
- 4
- Dead days D
- 20
- Resurrection ratio
- 4 / 20 = 0.20000
- Living share
- 4 / 24 = 16.667% (display rounded)
- Youngest living neighbor
- 1 days · cell age 1
- Death age condition
- Off
- Recorded death ratio
- No death recorded in this spell
- Assigned wait
- None
- Remaining wait
- 0 turns · eligible
- Ratio alone
- Resurrection
- Next result
- Resurrection → alive, day 1
- Wait after next Step
- 0 turns
- Previous Step
- No previous Step evidence